Today I had a supervisory meeting with Robert Smith. I showed him all the stuff I had been doing, and he gave me some really good feedback. He liked what I had done, but felt that it was all too true to the story. He advised me that I should try to be more abstract, and push the boundaries out more. He thought that when Sheila describes a tall hat, the focus should be on a hat that grows and grows. Maybe if she was talking about a dead body it could be a coffin or a skeleton or a corpse falling out of a coffin. He advised me that I could use more texture, or a mixture of textures in the backgrounds, and that the characters could be cut outs of photographs rather than all animations. When Sheila describes the corpse with his leg up, the focus should be just a leg, not the whole corpse.
He wants me to do a storyboard (or two) of my first animation by next week. He feels that by concentrating on doing the storyboards rather than trying to animate, I will be more focused on the final product.
Thanks Rob for your ideas. I'll enjoy experimenting with them.
Tuesday, February 26, 2013
Monday, February 25, 2013
Adobe Illustrator Shapes
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| Top Hat Man |
Here are some of the characters. I also made a kitchen for background.
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| Sheila |
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| Me |
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| gypsy |
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| Corpse |
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| FinalCut Pro X |
Tuesday, February 19, 2013
Some Puppet Characters
I have been looking through lots and lots of animation shorts. Here are some of my favourites.
The animations are very simple and minimalistic but the story certainly jumps out at you. This goes to show that you don't have to be a super duper artist to get your point across. I have also been looking through some of my children's make-and-do books for inspiration. Here are some of the pages that I found useful.

The animations are very simple and minimalistic but the story certainly jumps out at you. This goes to show that you don't have to be a super duper artist to get your point across. I have also been looking through some of my children's make-and-do books for inspiration. Here are some of the pages that I found useful.
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| Faces 1 |
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| Faces 2 |

Tuesday, February 12, 2013
Learning to draw
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| Face |
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| Tired |
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| Hand/Fist |
Cartoon artists generally give their characters three-fingered hands. I think this goes back to the first Disney cartoons, but here are a hand and a fist with the full collection of digits.
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| Villain/Sinister |
This character above portrays the look of either worried or anxious. Once again the eyes are close together but not looking out of place.
Monday, February 11, 2013
More Animation
Over the last week I have decided to get stuck into some animation coupled with a bit of lip syncing. I am not very good at drawing, so I hope to try to animate some of the interviewees using photoshop and a little bit of painting, to re-shape the mouth, to fit in with the different sounds for a lip-sync.
I took a still from my interview with my friend, and neighbour Sheila. This image below is the result of my manipulation. This was just the start. I have had to make many versions of the same picture with different mouth and eye positions. I want to make an example of the type of animation I have in my head.
I will match up the sound from the interview to my interview using Final Cut Pro X, then I plan to put some storyboards and mood boards together.
I am also looking at putting the two types of animation together in the same video. The only way I can make a judgement on that is to actually do it. The last animation I did was put together very quickly, but rather than getting quicker, I seem to be getting slower. Maybe I'm making too many judgements on my work together. I think I should just crack on, and then do the judging afterwards.
Here is my short piece of animation, see what you think.
http://www.youtube.com/watch?v=wxJ69Ff2zCY
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| Sheila photo |
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| Sheila Animation |
I took a still from my interview with my friend, and neighbour Sheila. This image below is the result of my manipulation. This was just the start. I have had to make many versions of the same picture with different mouth and eye positions. I want to make an example of the type of animation I have in my head.
I will match up the sound from the interview to my interview using Final Cut Pro X, then I plan to put some storyboards and mood boards together.
I am also looking at putting the two types of animation together in the same video. The only way I can make a judgement on that is to actually do it. The last animation I did was put together very quickly, but rather than getting quicker, I seem to be getting slower. Maybe I'm making too many judgements on my work together. I think I should just crack on, and then do the judging afterwards.
Here is my short piece of animation, see what you think.
http://www.youtube.com/watch?v=wxJ69Ff2zCY
Tuesday, February 5, 2013
experimentation
since the final year project presentation, I have been looking at a few different types of video to get some influence on how these things are done. Here are a few of my favourites.
Creature comforts.
Give up your old sins.
A Scare At Bedtime.
Peppa Pig.
Here is some of my experimentation with animation using Final Cut Pro X.
Creature comforts.
Give up your old sins.
A Scare At Bedtime.
Peppa Pig.
Here is some of my experimentation with animation using Final Cut Pro X.
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